![]() ![]() However, helicopters are not very stable in the air and can cause camera shake. Helicopter: Often used for aerial photography, including commercial photos.Aerial photography can be the only way to get useful photos of some motifs.Įxamples of aircrafts that can be used for taking aerial photos: It is a common way to photograph large landscapes or cityscapes, but also single objects such as buildings or bridges. Nonetheless, taking good quality pictures is possible, especially under good light conditions.Īerial photos are photos taken from any kind of aircraft. ![]() Electronic first curtain shutter (EFCS)ĭrone cameras have relatively small sensor, so they do not yet reach the resolution, the noise performance, and the dynamic range of DSLR cameras.Please try and write in basic English: most users are not Native English speakers, nor are they photographers.Ībbreviations of Photography Terms.An explanation of why/when this is important in photography, and possible how to get a good result on this aspect.A definition allowing one to understand what is being talked about (a link to Wikipedia is welcome).If you know what one of these terms mean, please explain it is as simple a language as you can. If you meet a term that you do not understand, please add it at the bottom of this page at Suggestions for terms to add to the list. This page aims to explain several of these terms in basic English, with the help of images. This is particularly true if the user's knowledge of photography is very basic, or if they are not a native speaker of English. While looking at pages relating to photography and images on Commons, users often encounter terms that might be difficult to understand. 10 Suggestions for terms to add to the list.3.15.2 Chromatic aberration removal mishap.Thanks for reading my post, any help is appreciated. This seems like a poor solution to what should be an easy implementation of an existing Editor system. ![]() I have thought I could use the GUI loop to add controls to the images and update the image every frame. I want to create an instance of this UI in my own EditorWindow: It is also missing the Mesh statistical information. Another caveat of this method is that it doesn't allow for manipulation of the view. This works for some objects and not for others as the zoom and framing of the models is largely depending on size. I have messed with the PreviewRenderUtility with which I can ultimately generate a 2d image of a specific angle of the model. I can not find any documentation on how Unity renders the preview of the mesh in the Mesh Inspector. I have also written an "Auto Mesh Simplify" function that I would like to show a preview of before applying the changes to the Mesh asset. This is so they can quickly find assess and correct models in the project. I have built a tool to allow our artists to search for Mesh assets by complexity. ![]()
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